[Public] Object=(Name=SDLSoftDrv.SDLSoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libSDL.so) Preferences=(Caption="SDL Software Support",Parent="Rendering",Class=SDLSoftDrv.SDLSoftwareRenderDevice,Immediate=True) [Errors] ; EN: ResFailed="Failed to set resolution" ResFailed="No se ha podido establecer la resolución" [SDLSoftwareRenderDevice] ; EN: ClassCaption="SDL Software Support" ClassCaption="Reproducción por Software SDL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL Software RenderDevice?"" AskUse="¿Quieres que Unreal Tournament utilice reproducción por software SDL?"