[Public] Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="SDL OpenGL",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True) [Errors] ; EN: NoFindGL="Can't find OpenGL driver %ls" NoFindGL="Non riesco a trovare il driver OpenGL %ls" ; EN: MissingFunc="Missing OpenGL function %ls (%i)" MissingFunc="Manca la funzione OpenGL %ls (%i)" ; EN: ResFailed="Failed to set resolution" ResFailed="Errore nel settare la risoluzione" [SDLGLRenderDevice] ; EN: ClassCaption="SDL OpenGL" ClassCaption="SDL OpenGL" ; EN: AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?" AskUse="Vuoi che Unreal Tournament utilizzi il tuo dispositivo di rendering OpenGL SDL?"