; ; Language: Russian ; Author(s): OldUnreal Team ; Date: 20210629 ; [Public] Object=(Name=Cluster.ClusterAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem) Preferences=(Caption="Cluster 3D",Parent="Audio",Class=Cluster.ClusterAudioSubsystem,Immediate=True) [ClusterAudioSubsystem] ; User facing name (used in startup wizard list, preferences, etc.). ; EN: ClassCaption="Cluster 3D" ClassCaption="Cluster 3D" ; User facing desciption (intended to be used in startup wizard for a detailed description instead of Startup.int:Descriptions..). ; EN: ClassDescription="Cluster is designed as a similiar sounding substituate to the aging Galaxy 3D Audio." ClassDescription="Cluster разработан как аналогичный по звучанию заменитель стареющего Galaxy 3D Audio." [General] ; Serialized to log on init. ; EN: Init="Cluster initialized." Init="Cluster инициализирован." ; Serialized to log on exit. ; EN: Exit="Cluster shut down." Exit="Cluster выключен." ; Serialized to log on exit after error. ; EN: ExitAfterError="Cluster shut down after error." ExitAfterError="Cluster отключился после ошибки." ; Serialized to log on init in case -No3dSound switch was used on the commandline which forces Use3dHardware option to be ignored. ; EN: No3dSoundSwitch="-No3dSound switch found. Use3dHardware option will be ignored by Cluster." No3dSoundSwitch="-No3dSound-переключатель найден. Параметр Use3dHardware будет проигнорирован Cluster." ; Cluster will use some heuristics to determine whether it should or should not patch the environment (won't patch if Launch is detected in Deus Ex, never on Unreal 227 or UT, etc.). ; EN: ClusterFuck="Cluster injected binary patches for broken audio functionality into Engine package. You can use -NoClusterFuck to disable it." ClusterFuck="Cluster внедрил бинарные патчи для исправления звука в пакет Engine. Вы можете использовать -NoClusterFuck, чтобы отключить его." ; EN: SelectedDriver="Cluster selected output driver: %ls." SelectedDriver="Выбранный драйвер вывода Cluster: %ls." [Warnings] ; Serialized to output device for each digital music command in case UseDigitalMusic is disabled. ; EN: NoDigitalMusicCommand="Digital music support is disabled by configuration." NoDigitalMusicCommand="Поддержка цифровой музыки отключена конфигурацией." ; Serialized to output device for each CD music command in case UseCDMusic is disabled. ; EN: NoCDMusicCommand="CD music support is disabled by configuration." NoCDMusicCommand="Поддержка музыки с компакт-дисков отключена конфигурацией." ; Serialized to log in case a non mono Sound is encountered. First format option is the FullName of the Sound and the second its number of channels. ; EN: MonoSoundExpected="%ls has %i channels." MonoSoundExpected="%ls имеет %i каналов." [Errors] ; For some reasons FMOD fails straight ahead. First format option is an FMOD supplied english error description. ; EN: SystemCreate="Failed to create FMOD system object: %ls." SystemCreate="Не удалось создать системный объект FMOD: %ls." ; Displayed on a message box in case fmod.dll is available, Cluster.dll loads with it, but is a version prior to the one Cluster was build with. ; EN: Version="Cluster expects a minimum FMOD library version %ls, but version was %ls found." Version="Cluster ожидает минимальную версию библиотеки FMOd %ls, но найдена версия %ls." ; For some reasons FMOD fails at basic init. First format option is an FMOD supplied english error description. ; EN: SystemInit="Failed to initialize FMOD system object: %ls." SystemInit="Не удалось инициализировать системный объект FMOD: %ls." ; EN: SystemGetNumDrivers="Failed to get number of FMOD output drivers: %ls." SystemGetNumDrivers="Не удалось получить количество драйверов вывода FMOD: %ls." +; EN: SystemGetDriver="Failed to get current FMOD output driver: %ls." SystemGetDriver="Не удалось получить текущий драйвер вывода FMOD: %ls." ; EN: SystemSetDriver="Failed to set FMOD output driver: %ls." SystemSetDriver="Не удалось установить драйвер вывода FMOD: %ls."